The Legend of Aramelle

The Legend of Aramelle – Episode Two

After surviving the waterfall, Princess Aramelle and Orson find themselves in the middle of a pirate mutiny.

In this episode:
George Coyne played Orson
Georgia Faye played Narrator/Persephone
Liam Harkins played Liam
Tayla Kenyon played Pirate Captain and Crew mate (Clive)
Mariana Sa Sousa played Aramelle
Am Stubberfield played Grim Reaper
Persephone – Georgia Faye

Social Media:
Show email: thelegendofaramellecasting@gmail.com
Writer: Christy Sago: Bluesky: @christywrites.bsky.social
Producer: Kate Delong: Instagram: @kate.delong.creates
George Coyne: Instagram: @jorge_pereira8890
Tayla Kenyon: Twitter: @taylakenyon
Liam Harkins: Instagram: @liammharkins
Mariana Sa Sousa: Instagram: @marianasasousa123
Am Stubberfield: Instagram: @brumble_hag
Composer: Jean Loup-Pinson: Instagram: @jlpinsonmusic

Sound effects:
Jean Loup-Pinson composed the theme music, scene change music and Grim’s theme.
His website is: www.jeanlouppinson.com/
Sound effects for this episode are from BBC Sound Effects Library, Adobe Sound Effects, Freesound.org, Pro Sound Effects and the cast themselves.
Full credits for the sound effects as well as more information on the writing, recording and editing of this episode can be found here.

I do not accept any responsibility for any pirate mutinys that occur as a result of this episode.

Thank you for listening!

Sound Effect Listings

The Legend of Aramelle – Episode Two Sound Effects

As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.

Here is the full list of sound effects including where I got them from, plus what the original script called for.

This episode is the first time I had to do some mixing, such as mixing the cast with sound effects to get the desired effect.

These are the mixed sound effects:
1. Mix of Adobe and cast: Orson and Aramelle splutter and splash in the river. Liquid water water splash movements 04
The cast did a great job of making it sound like they were splashing around in the river, so I only had to add some splashing movements at the beginnning so it sounds like thy’re getting their bearings after going over the aterfall at the end of the last episode.
2. Mix of Adobe and cast: Aramelle lifts Orson, puts him on driftwood. Liquid water water drip strand up drip 01. Impact metal wood impact short 01. Aramelle heaves.
This one took me a while to think about. Quite simply, how much would water move if time was stopped? I couldn’t work out if it made sense for the impact of Orson’s armour hitting the driftwood would be the only sound, or if the water would drip off him. I went for hearing the water, as it leads well into Grim restarting time when they leave.
3. Mix of Adobe and cast: Orson and Aramelle lurch forward with the boat and hit the cell door.Ep2 O and A cell door. Foley footstep hard sole dress shoe stumble on wood platform 02
This combined a sound we recorded on the day with some stumbling footsteps. The footsteps aren’t my favourite, but they work for what’s needed.
4. Mix of Adobe and music: Grim Reaper takes soul of captainweapon broad sword slide off sword 01. Grim Reaper Music
Using Jean’s music for the Grim Reaper and combining it with rhe sound of a sword gives the desired ‘reaping’ effect for soul taking. I did search for ‘scythe sounds’ but couldn’t find any!
Mix of different cast sounds: Liam holds Aramelle over the side of the ship at sword point.Ep2 A upside down x3. and Aramelle scream from Ep.1. Ep2 O and A cell door.
This one mixes some sounds we recorded on the day – with the upside down noise being the wall of the recording studio being hit, alongside the scream for episode one (I told you it would be back) and the grunt from Orson and Aramelle hitting the cell door reused.
Finally, though it’s not really a sound rather than the absence of sound, I did have Grim Reaper stops time in the script. This reminded me to remove all the sounds of waterfalls and flowing rivers, so Grim and Aramelle can have their conversation without Orson hearing. Once Grim leaves, the sounds restart – loud at first, then going back into the background.

This was also the first time I’ve cut some sound effects. This was mainly due to me realising in the editing that it was possible to follow the story without adding in these sounds and didn’t want to use sounds where they wern’t needed. They were useful to have in the script though, as it allowed the cast to know what was happening next, and allowed me to give myself clear editing points.
I cut:
Pirate ship comes closer – They’ve just said there’s a pirate ship then the captain starts talking to them. If I had better mixing software I might have tried to find a sailing ship noise and alter the volume through the scene – but it works well enough without this.
Aramelle shuffles over to starboard – this was in originally and comes just after Orson’s line of “you should stay to starboard”. I put the shuffles in before realising they were superfluous and it’s easier to imagine that Aramelle just stays where she is.
Ship veers to the side. Orson and Aramelle thrown forward again. – this was a whole part where Orson and Aramelle hit the bars for a second time as the ship veers during the mutiny. I wrote it in because it was going to be the end point of the mutiny. However, it didn’t really serve as showing that in the edit, so I took the section out and just had one last loud gunshot before a period of silence when Aramelle asks “Does that mean the mutiny’s over?”
Aramelle kneels – this is where Aramelle kneels to pledge allegiance. Again I could have added something in here, but it didn’t seem necessary for the audience to hear her kneeling to know that she as.
Aramelle stands back up – as such I didn’t need the noise of her standing back up either.
Liam shakes her hand – this is another one I had in at first, but as no-one says they’re shaking hands it wasn’t obvious what was happening as works just as well without.

Adobe Sound Effects Used:
1. Ambience waterfall exterior 03
2. Liquid water river flowing water 02 – These two sounds are the background sounds in the first scene.
3. Orson falls beneath the water. Aramelle tries to lift him back out of the water. adobe Aramelle drops him again. A Splash. Liquid water water dunk and rise hands in water 02: – This sound works well for cutting so I could use it for Orson falling under the water and then the second half for Aramelle pulling him up.
4. Grim Reaper restarts time. Ambience waterfall exterior 03: Liquid water river flowing water 02 – The sound restarts as soon as Grim leaves.
5. They kick with their legs in the water and swim forward. Liquid water water feet splash in water fast 01: Had to trial a couple of these as some of them were super fast! This one works well in the background though, so you can hear what they’re doing but it doesn’t get louder than the river.
6. Waves in background, seagulls, shouts of a ship’s crew. Ambience ocean shore 01: This one was going to be a mix. We recorded the crew talking in the background, but while editing, I thought the waves and seagulls were enough of an indicator to the scene being in open ocean. I did put the crew sound effect in the outtakes at the end though.
7. A cannonball is aimed at them but misses. Drops in the ocean. Weapon cannon fire 01. Liquid water water dunk and rise hands in water 02: This was one action in the script that needed two sounds in the edit. The cannon fire sound on its own and then the liquid dunk noise from earlier being reused. I did search for a sound that would be like a cannonball being dropped in the ocean all in one sound, but resorted to mixing them.
8. Pirate captain leaves.Foley footsteps hard sole dress shoe walking on wood platform 01: This sound doesn’t quite work as they’ve just walked to the ship’s prison without us hearing the footsteps (It would have been too much to listen to, what with rhe ship and their conversation). However, this sound was needed so we know the captain has left before Orson starts talking about him. Plus, the captain leaving and going to speak to Liam is the catalyst for the mutiny, so it had to be heard. As a bonus though, the sound that sounds like the captain closing the door at the end of the footsteps was actually just a noise that appeared naturally in the “creaking ship” sound that serves as background noise!
9. Gunshots from deck, sound of fighting on sbip above. weapon gun pistol 9mm glock single shot interior shooting range short 01: This sound was tricky to work out the levels of. I wanted the first and last ones to be louder than the others, but wanted them all to be different volume levels to give the feel that fighting was breaking out all over the deck.
10. Liam unsheathes his sword. – weapon sword remove from sheathe 01: This is the same sound from episode one.
11. Orson unsheathes his sword.weapon sword remove from sheathe 01
12. Liam takes Orson’s sword. weapon sword pick up from ground 01: This one was again tricky to find. Ideally I wanted a sound of a sword being taken out of someone’s hands, but had to settle for the ground.
13. A spell hits the ship.Multimedia Internet CD-Rom Flash Electronic 01: There were various sounds I went through for the spell sound. I eventually settled on this one because it sounds a bit glittery – and in my opinion there is not much in the world that can’t be improved with glitter.


BBC sound effects were used for:
1. Ship creaking: Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought) – This sound works well as a shift between the open ocean with Orson and Aramelle on driftwood to them being below deck.
2. Cell door unlocked. Doors: Prison: Cell – Prison Door: Cell, opened and shut. (Bought) – This is another sound that will work in a variety of places. I just needed the sound of a lock turning and then a heavy door slam to signifty they were being locked in.
3. Orson and Aramelle are locked in the cell Doors: Prison: Cell – Prison Door: Cell, opened and shut.
4. AnchorBoats: Cruisers – Dropping anchor without speech (reprocessed) (Bought) – This sound is used for immediately after the “Land ahoy” line and is the catalyst for Orson and Aramelle hitting their faces on the bars when the ship stops.
* As an extra here – One thing I have learnt during editing this episode and this list is to Rename Downloaded Sound Effects. The sound effects I downloaded just gave me lists of numbers, which works fine for me actually editing, as I only need the sound. However, if I want to find the sound to re-use in another episode or find it online again for any reason. The numbers aren’t helpful. I’ve since renamed them as what the file name is online, and going forward will do it immediately in download!


Free sound was used for:
1. Grim Reaper pulls out ticking clock.
2. Grim Reaper puts ticking clock away.
NistuGgner pocket watch: Both these sounds were the same as in Episode one.
https://freesound.org/s/706551/ — License: Creative Commons 0


The cast for:
1. Aramelle heaves. Aramelle heaves: This was used multiple times in the first scene as Aramelle variously lifts up Orson and drops him again.
2. Liam pulls Aramelle back up. – Ep2 L pulls A up: This is used right at the end as Liam agrees to Aramelle’s conditions. I had to put something in, so it was known that she had in fact been pulled up and not left hanging over the edge of the ship.

Music:
Grim Reaper leavesGrim Reaper music: This is the music made for the Grim Reaper arriving and leaving.
Aramelle’s castle beginning for scene change music: I put this in at the beginning of this episode to signify time passing and the scene changing. I didn’t need to use it again as the ocean ambience worked well enough. Plus, not as much time passed between Orson and Aramelle climbing aboard the ship as it did when they were swimming out to sea.

Freelance Journey

How To Become a Freelancer – April Update

The Legend of Aramelle as it shows up on Spotify
Legend of Aramelle on Spotify

Intro:
Nearly, finally recovered from my burns – with only one factor still preventing me from a return to work.

The Legend of Aramelle is now live! And can be listened to here on WordPress, on Apple podcasts, Spotify or Pocketcasts.

The first episode has turned out well and new episodes will be available every other Saturday for the next few months.
However, I am hoping to re-record the credits as the levels went wrong and they’re barely audible for episode one! I should be able to do it no later than episode four, so it shouldn’t be too much of a problem.

So on to the update!

Scripts Update:
Most of this past month has been focused on getting the first episode of The Legend of Aramelle ready. However, I am nearly ready to submit Troy into Oxford 42, and should be able to do that before the end of this week.

The time-travel script went into Scribe Lounge Elevate and I have made notes for a re-write on my script called Last Witch in Swanage; it’s about witches in Puritan England. Have been having trouble with this script for a while, knowing the story I want to tell, but it not coming out right when written down. Now, I have been inspired by Wednesday on Netflix, (being off work means I am finally making some headway on my watchlist) and have realised that I can tell the story better if I change the tone to a more contemporary one!

I will be making a short film – working title Grand Hotel – for the final term of my film course. I have the Easter break to organise actors, call sheets and production budgets etc. It’s a story inspired by the first line of a Regina Spektor songalso called Grand Hotel – with the first line being “Somewhere below the Grand hotel, there is a tunnel that leads straight to Hell.” There’s still some editing I want to do on the script, but it’s almost there.

Finally, I am trying to work out which of two short film scripts – the first being Billy Frankenstein, also originally written for the film course and the second being my second choice for this final-term film, entitled The Master’s Boots – to submit to the Large Format Films competition. The Master’s Boots was only voted down at the film course for production budget reasons, as it is set in the early 1900s, and needed Edwardian costumes, three locations, a certain number of extras and ideally a plane. However, the Large Format Films first prize is £5000 towards making your film, so I am heavily considering that one instead.

Plus, it has the added benefit of being inspired by something I learnt about my own family this week: That is, that my Great-Grandma had an argument with her mother about whether she was going to work as a servant in a big house nearby, or with her friends at a local factory.

Things Learnt:
Have been trying to get my head around the various different podcast services, so can advertise Legend of Aramelle as much as possible. Lots of the services do have lessons and articles in various topics, that I am slowly working my way through.

Have also learnt a bit more about which type of microphone I want to buy once my savings have recovered from my sick leave. Also, that the levels I might hear in a Mix-Pre3 Sound Mixer don’t necessarily translate easily to Garageband on my laptop!

Sound Effect Listings

Legend Of Aramelle – Episode One Sound Effects

As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.

Here is the full list of sound effects including where I got them from, plus what the original script called for:

Adobe Sound Effects used:
1. Foley cloth hit and short rustle cloth: Aramelle throws bedsheets out the window.
I combined this with a recording of Mariana shaking a blanket recorded on the day and layered them to make it sound as if they were being thrown out the window and hitting the wall of the castle/ground below.
2. Foley cloth ripping long: Sheets rip and she falls the rest of the way.
This doesn’t sound quite right for what was needed, but it was the closest I could get! I needed the sound of cloth ripping, though ideally it would have been a ‘hevaier’ sound than this as it sounds a bit too clean for an ancient castle – rather like someone is standing by a microphone purposefully ripping cloth (which is, I imagine, exactly how it was recorded).
3. Foley footsteps work boots dirt debris walking: Aramelle starts walking off.
In various different edits of the first episode I added these footsteps in and took them back out quite a lot, while you do get the context that Aramelle is leaving by the words alone, having a sound effect made it slightly more obvious, so it stayed in.
4. Foley footstep human walking through tall grass: Walking through grass.
This sound effect took me a while to find, but it’s perfect for the scene!
5. Ambience nature field windy: Birds, trees rustling.
This doesn’t quite have the birds and trees sound I originally imagined, but it does fit with the waling through grass above.
6. Liquid water river flowing water: Flowing river.
This sound was tricky to edit, as it needed to be loud to begin with, to let you know they’ve reached the river, then drop in volume while all the characters talked THEN become louder again as they reach the waterfall.
Having a sound be loud to begin with and then become background noise only in a scene is common in radio shows – think of it as the audio equivalent of an establishing shot.
7. Liquid water water footsteps walking in water: Grim Reaper walks on water.
This is another one that took a while to find. A lot of the effects were of people swimming (as obviously that’ easier to do than walking on water). There were also some faster ones, but I needed something slower – Death never has to rush.
8. Arrow shot: Arrows flying past them
This is another establishing sound. I layered a bunch of arrow shot noises, one straight after the other and changed the volume level of a few of them, so it would sound as if some were closer to the characters and some were wide of the mark.
You can only hear the arrows straight after Grim’s line of “one of those arrows to finally hit you…” and then they disappear again. If I were to repeat the noise over and over, it would mean there were too many sounds to follow the conversation.
9. Ambience waterfall exterior: Waterfall.
That being said, I did want this scene to be slightly overwhelming in terms of sound – as Aramelle and Orson are running away, all their plans abandoned and just running as fast as they can. This all cimes to a head when they get nearer the waterfall. I slowly increased this noise along with the noise of the river, until it’s as loud as their conversation – then they go over and all that’s heard after their scream is the waterfall.
10. Sword remove from sheath: Orson unsheathes his sword.
This one was realtively easy to put in, but I needed the reverse for him putting his sword away again.
11. Sword remove from sheath (reversed): Orson sheathes his sword.
This is the exact same sound as above, but backwards!
12. Sword remove from sheath: Everyone draws their swords.
And the same for all the guards.
13. Sword remove from sheath (reversed): Guards put swords away again.

BBC sound effects were used for:
1. Foreign Atmospheres – Covent Garden Market, horses & carts: Horses, villagers, market traders. (Bought)
Why the BBC lists Covent Garden Market as foreign atmosphere I don’t know, but this works great for the market. Primarily because it is one of only a few market atmosphere tracks I found that doesn’t have car noises in it and secondly, because there is a man shouting in the background of this track that sounds remarkable like Liam Harkins’ Barry, so it was too good to pass up!
2. Boats: Punting – Punting: Boarding and clambering about: Orson helps Aramelle into the boat and they start to row. (Bought)
This is another one that took a while to find. I only needed a small section of the sound to make it sound as if Orson and Aramelle were climbing into the boat, but searching for ‘rowing, boats etc.’ wasn’t showing up any sounds of boarding – just rowing. Eventually found this by searching specifically for ‘small boats’. If I had had to search for ‘punting’ specifically I’d never have found it. I know the word ‘punting’ but it would have taken me about ten years to think it might give me the sound I was looking for and ‘rowing’ wouldn’t.
3. Boats: Rowing – Rowing Boat, launch, board, ship oars & depart. (Recorded on shore.) (Recorded on board.) (One man rowing.): Rowing sound throughout. (Bought)
As the above sound only gave me boarding a boat, I then had to find another sound for Orson’s rowing throughout the scene. This sound says it has boarding, but it doesn’t work as well as mixing it with the punting sound.

Free sound was used for:
1. NistuGgner pocket watch: Grim Reaper pulls out ticking clock. (multiple)
https://freesound.org/s/706551/ — License: Creative Commons 0
This sound was surprisingly the hardest to find. There are a lot of clock noises out there, most of which either go really fast or really slow. Some are obviously Grandfather clocks. I found multiple recordings of Big Ben and while I did briefly entertain the idea of Grim carrying round an actual clock tower with them, I decided against it in the end. I wanted originally – a pocket watch being taken out of a pocket, flicked open, checked and put back in. However, while I manged to find the sound of a pocket watch being flipped open, it didn’t align at all with this, and this was the best ‘ticking’ I found. I decided to just go with the ticking and hope that it sounded more like Grim checking a wrist watch.

The cast for:
1. Aramelle throwing bedsheets: Aramelle throws bedsheets out the window.
This is what I mixed with the first sound. I needed Mariana to throw a blanket, so it sounded like it was her at the beginning. If it was just the cloth being thrown without any human noise, it wouldn’t have sounded right.
2. Aramelle climbing: Aramelle climbs out window via bedsheets.
Recorded this with Mariana stamping her feet on the floor, while threading the blanket through her hands.
3. Aramelle scream.
This may be used more than once in different episodes! Had to assure Mariana that I re3ally did want her to scream into the microphone, even though I was sat in front of her and wearing headphones.
4. Aramelle falls on Orson: Aramelle falls on top of Orson.
Mixed the scream with this, which is just Mariana hitting the wall of the recording studio with her hand.
5. Aramelle helps Orson stand: Aramelle helps Orson stand back up.
There’s a few different footstep sounds – of people standing up, stumbling, running, that while findable online are a lot quicker to add in, if you make your own!
6. Villagers chasing: They run, guards and villagers chase after.
This and the below sound were some of my favourite to record. We had a great cast, and the shouts of ‘get her’ etc. were all improvised by them.
7. Villagers jeering: Villagers jeering.
Likewise with this one. I especially like the ‘can anybody swim’ line from Liam and Am’s ‘get her’ at the end.
8. Waterfall screams: They go over the waterfall in the boat.
Even though this is in the scene, George and Mariana recorded it separately, so they could count in and make sure they screamed at the same time.

The Legend of Aramelle

The Legend Of Aramelle – Episode One

Princess Aramelle escapes her father’s castle the day before she is due to be sacrificed…

In this episode:
George Coyne played Orson
Georgia Faye played Narrator/Persephone
Liam Harkins played Barry
Tayla Kenyon played Villager One
Mariana Sa Sousa played Aramelle
Am Stubberfield played Grim Reaper
Everyone played: Villagers chasing and Villagers Jeering.

Social Media:
Show email: thelegendofaramellecasting@gmail.com
Writer: Christy Sago: Bluesky: @christywrites.bsky.social
Producer: Kate Delong: Instagram: @kate.delong.creates
George Coyne: Instagram: @jorge_pereira8890
Tayla Kenyon: Twitter: @taylakenyon
Liam Harkins: Instagram: @liammharkins
Mariana Sa Sousa: Instagram: @marianasasousa123
Am Stubberfield: Instagram: @brumble_hag
Composer: Jean Loup-Pinson: Instagram: @jlpinsonmusic

Sound effects:
Jean Loup-Pinson composed the theme music, scene change music and Grim’s theme.
His website is: www.jeanlouppinson.com/
Sound effects for this episode are from BBC Sound Effects Library, Adobe Sound Effects, Freesound.org and the cast themselves.
Full credits for the sound effects as well as more information on the writing, recording and editing of this episode can be found here.

I cannot guarantee that holding onto the sides of a boat will help you survive falling down a waterfall – Please do not try it.

Thank you for listening!