As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.
Here is the full list of sound effects including where I got them from, plus what the original script called for.
BBC Sound Effects for:
Waves, ship creaking – ship – Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought) – That good old Thames Barge returns!
Prison Door locked – Doors: Prison: Cell – Prison Door: Cell, opened and shut. (Bought) – Used at the very end of the episode as the ship is left in the Giant cell.
Aramelle put into cupboard, gets out of cupboard – Wooden Cupboard door or Hatch open and close (Bought)
Mixed Sound Effects:
Giant Footsteps – Adobe: Foley Footsteps Cowboy Boots Dirt Debris Walking mixed with Adobe: Foley Footsteps Human Walking Through Tall Grass – Added in the Tall Grass sound effects from episode one and it made it sound more like the giant was kneeling down to play with this tiny ship.
Giant playing with ship: Adobe: Liquid Water Water Splash Small mixed with Liquid Water Liquid Splash on Floor and Liquid Water Water Hand Waves Single – Had a different sound for this originally but it was much too quick for the movement needed, so I swapped it for this mixed one. The same is used later on in the episode, but without the first sound.
In Giant Dungeon – Witch Princess Gamelan Melody and Water Dripping in Cave (Freesound)
Adobe Sound Effects for:
Giant puts ship back on the rock – Impact Rock Hit Concrete
Second Giant Footsteps – Foley Footsteps Cowboy Boots Dirt Debris Walking
Gunther picks up glass – Foley Glass Bottle Wood Place Bottle
Barry takes Hat away from Aramelle – Impact Object Dropped Ground Dull Thud – Reversed – The same sound used when Aramelle picked up the Captain’s hat in Episode 3
Pro sound for:
Aramelle closes book – Foley Telephone book set down – (Bought)
Giant opens doors on ship – Cabinet Door, Kitchen, Wood, Open and Close, Multiple Times – (Bought)
Gunther opens pocket – Shirt Button, Open, Close, Plastic, Chain Rattle – (Bought)
Interior Giant’s house – Campfire Crackle, Flames, Slight Winds, Birds, Cottage, Fall – (Bought) – I needed something different from the Giant’s theme to show we were inside a house now, not sure the Campfire crackle entirely works, but it’s different enough from the theme and the ship creaking to tell you the setting has changed.
Gunther checks Teapot – Ceramic Teapot Lid, On and Off – (Bought)
Giant rats sniffing ship – Rats Biting Cloth, CU, Licking and Gnawing, Short Sniffles, Small Fast Movements, Hissing, Rustling – (Bought) – I’ve turned the sound up on this as much as I can stand. As someone with a phobia of rodents, hearing this close to my ears was awful!
Cast for:
Aramelle claps Hands – A Claps Hands
Squawks – Multiple
Giant puts ship in Pocket – Ship into Pocket – Was worried these wouldn’t sound right, but really pleased with how these turned out, just done by putting the microphone into someone’s pocket and then back out again.
Inside Pocket – Int. Pocket
Giant takes ship out of pocket – Ship out of Pocket onto Table two
Clive Shuffles feet – Clive Shuffle
Clive falls over Orson Shoulders
Music:
Persephone leaves – Persephone’s Theme.
Giant Country – Used as background music between the two giants having a conversation before going back to their home.
The Village – Stem – Krumhorn – used to switch scene to interior of ship.
Originally had it in the script for there to be a sound when the giant picks up the script, but none of them worked so left it silent. It was the same thing with the line – Gunther scoops whole crew up and puts them on the table – it’s easy to imagine them shuffling out of the ship, without me having to source the sound of a giant picking a pirate crew up in one hand!
I also made an echo track for when everyone is hiding in the cupboard.