As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.
Here is the full list of sound effects including where I got them from, plus what the original script called for.
This is the first episode we recorded on the day and does have a few mistakes that we learnt from in other episodes – most notable that you can hear the pages of the script being turned in a few places.
I’ve edited them out where I can and the ones rthat are left, I’m hoping sound mostly like the background noise and are therefore only noticeable to me!
The cast for:
The three of them run out into the corridor, close the door behind them, birds can still be heard through the door. – Ep.4 corridor running, panting, door slam
The sound of birds gets quieter – Not technically a sound effect as I just changed the volume level and then upped it again once the Witch Princess opened the door.
Shouts of crew and the remaining real birds.- Crew background
Witch Princess claps her hands twice – 3,4,5 WP hand clap
Witch Princess claps hands twice one more time.– 3,4,5 WP hand clap
Orson gets down on the floor.– Ep.4 Orson
Captain squawks – Squawk
He hops about on one foot. We can hear his footsteps – Barry foot
Orson is fighting armour to try and get a sword – all done by George Coyne, I didn’t need to add anything.
Mixed Sound Effects:
Glass smashes, Birds fly in – Glass break, Impact glass – a repeat of the sound from the end of the last episode.
Witch Princess claps hands twice. clanking continues – 3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Witch Princess tries again. clanking continues – 3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Witch Princess claps hands twice. Armour stops – 3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Sword hitting stone, armour turning and striking again, Suits of armour turning, Sword hitting stone, turning of armour – Foley Feet Soldiers March from Pro Sound. mixed with Weapon Sword Scrape on Stone from Adobe, Weapon Sword Remove from Sheath, Weapon Broad Sword Hit Stone and Weapon Sword Hit Concrete – This used a bunch of sounds from Adobe and Pro Sound plasced together and repeated over and over. It is meant to sound like the armour is walking round attacking and occasionally hitting the stone walls of the castle, as the main characters duck out of the way. I can hear that because of how many times I’ve listened to this while editing. Please do let me know if you can understand what’s happening in this scene too!
BBC sound effects for:
They open the door. – Doors: Prison: Cell – Prison Door: Cell, opened and shut. (Bought) – Same sound from previous episode for the locking of the cell door. Split in half so the door is slammed shut at the moment that the bird sounds stop – Used again for Guard enters near the end of the episode once the Witch Princess finally gets the wool of bat and for Walks out of vault as they all rejoin the crew back in the main chamber.
Waves, ship creaking – ship – Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought) – That good old Thames Barge returns!
Ship runs aground – Grating Noise, As Of Boat Running Aground. (Specially Created Electronic Sound.) – BBC Historical – (Bought)
Adobe Sound Effects for:
Witch Princess pulls curtain aside – Foley Cloth Hit and Short Rustle Cloth – Surprisingly couldn’t find what I actually wanted which was the sound of a small curtain being opened like you might get at a museum – they were all big theatre curtains that squeaked and didn ‘t sound right at all
Unroll paper and reverse – Foley Paper Unroll – Persephone unrolls her letter and then I reversed the sound once she’s finished.
Orson hits sword at armour – Weapon Broad Sword Hit Stone – the same as the rest of the loop just turned the volume up high for peril.
Giant footsteps approach –Foley Footstep Cowboy Dirt Debris Walking – Originally had this done by the cast, but it didn’t sound like it was outside so I used this instead, put onto a echo track to make the footsteps seem bigger.
Pro Sound for:
Witch Princess picks up jewel + Witch Princess throws jewel to Aramelle who catches it. – Coin Flip and Catch, Ringing Spin, Slappy Impact on Hand – Originally didn’t have this in, but the Witch Princess’s “Catch it” gets swallowed a bit b hy the sound of the armor approaching and I wanted it to be clear Aramelle ended up with the jewel. Also gives a good gleam noise at the beginning that allows us to ‘see’ the jewel when it’s first picked up.
Suits of armour footsteps getting louder and closer + Clanking gets louder then stops – Foley Feet Soldiers March from Pro Sound.
Birds and clanking of armour in distance – Foley Feet Soldiers March from Pro Sound. Originally I had it so there were still birds in the background, but that led to too much going on in the scene, so now the squawking stops once the vault door closes. I purposefully set this so that it starts just after the Witch Princess says “You probably don’t have this though,” as it sounds a bit like a drum beat and it’s only clear that the characters can hear it when Orson asks. I then increased the sound higher until the armour stops and begins to attack.
Witch Princess rips page out of book – textbook rip page – If I had the dexterity I may well have recorded this one myself but couldn’ty quite manage it as I am still doing physiotherapy after my injury in January, so this did great instead!
Free Sound for:
Last few birds squawking, crew loosing them out the windows – water bubbling by ultraaxvii — https://freesound.org/s/591151/ — License: Creative Commons 0 – Decided to switch back to the cauldron to clarify that all the magic birds have now gone away and that everything had returned to how it should be.
Music:
Persephone arrives – Persephone’s Theme – asked Jean to make this sound similar to Grim’s theme as Persephone is there to do the same job, but lighter and different enough that it will be obvious from the sound that this isn’t Grim
Giant Country – Originally Giant Country was going to be Grassland sounds and gigantic animals in the distance, but this theme works so well at telling us where we are that it was all I needed in the end.
Aramelle’s Castle – The music from Episode one makes a reappearance to tell us we’ve gone back to Aramelle’s lands where her father is.
The Village Stem – Krumhorn– and this returns us back to the action performing the same function as it did in episode 3 to switch between plots happening simultaneously.


