As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.
Here is the full list of sound effects including where I got them from, plus what the original script called for:
Adobe Sound Effects used:
1. Foley cloth hit and short rustle cloth: Aramelle throws bedsheets out the window.
I combined this with a recording of Mariana shaking a blanket recorded on the day and layered them to make it sound as if they were being thrown out the window and hitting the wall of the castle/ground below.
2. Foley cloth ripping long: Sheets rip and she falls the rest of the way.
This doesn’t sound quite right for what was needed, but it was the closest I could get! I needed the sound of cloth ripping, though ideally it would have been a ‘hevaier’ sound than this as it sounds a bit too clean for an ancient castle – rather like someone is standing by a microphone purposefully ripping cloth (which is, I imagine, exactly how it was recorded).
3. Foley footsteps work boots dirt debris walking: Aramelle starts walking off.
In various different edits of the first episode I added these footsteps in and took them back out quite a lot, while you do get the context that Aramelle is leaving by the words alone, having a sound effect made it slightly more obvious, so it stayed in.
4. Foley footstep human walking through tall grass: Walking through grass.
This sound effect took me a while to find, but it’s perfect for the scene!
5. Ambience nature field windy: Birds, trees rustling.
This doesn’t quite have the birds and trees sound I originally imagined, but it does fit with the waling through grass above.
6. Liquid water river flowing water: Flowing river.
This sound was tricky to edit, as it needed to be loud to begin with, to let you know they’ve reached the river, then drop in volume while all the characters talked THEN become louder again as they reach the waterfall.
Having a sound be loud to begin with and then become background noise only in a scene is common in radio shows – think of it as the audio equivalent of an establishing shot.
7. Liquid water water footsteps walking in water: Grim Reaper walks on water.
This is another one that took a while to find. A lot of the effects were of people swimming (as obviously that’ easier to do than walking on water). There were also some faster ones, but I needed something slower – Death never has to rush.
8. Arrow shot: Arrows flying past them
This is another establishing sound. I layered a bunch of arrow shot noises, one straight after the other and changed the volume level of a few of them, so it would sound as if some were closer to the characters and some were wide of the mark.
You can only hear the arrows straight after Grim’s line of “one of those arrows to finally hit you…” and then they disappear again. If I were to repeat the noise over and over, it would mean there were too many sounds to follow the conversation.
9. Ambience waterfall exterior: Waterfall.
That being said, I did want this scene to be slightly overwhelming in terms of sound – as Aramelle and Orson are running away, all their plans abandoned and just running as fast as they can. This all cimes to a head when they get nearer the waterfall. I slowly increased this noise along with the noise of the river, until it’s as loud as their conversation – then they go over and all that’s heard after their scream is the waterfall.
10. Sword remove from sheath: Orson unsheathes his sword.
This one was realtively easy to put in, but I needed the reverse for him putting his sword away again.
11. Sword remove from sheath (reversed): Orson sheathes his sword.
This is the exact same sound as above, but backwards!
12. Sword remove from sheath: Everyone draws their swords.
And the same for all the guards.
13. Sword remove from sheath (reversed): Guards put swords away again.
BBC sound effects were used for:
1. Foreign Atmospheres – Covent Garden Market, horses & carts: Horses, villagers, market traders. (Bought)
Why the BBC lists Covent Garden Market as foreign atmosphere I don’t know, but this works great for the market. Primarily because it is one of only a few market atmosphere tracks I found that doesn’t have car noises in it and secondly, because there is a man shouting in the background of this track that sounds remarkable like Liam Harkins’ Barry, so it was too good to pass up!
2. Boats: Punting – Punting: Boarding and clambering about: Orson helps Aramelle into the boat and they start to row. (Bought)
This is another one that took a while to find. I only needed a small section of the sound to make it sound as if Orson and Aramelle were climbing into the boat, but searching for ‘rowing, boats etc.’ wasn’t showing up any sounds of boarding – just rowing. Eventually found this by searching specifically for ‘small boats’. If I had had to search for ‘punting’ specifically I’d never have found it. I know the word ‘punting’ but it would have taken me about ten years to think it might give me the sound I was looking for and ‘rowing’ wouldn’t.
3. Boats: Rowing – Rowing Boat, launch, board, ship oars & depart. (Recorded on shore.) (Recorded on board.) (One man rowing.): Rowing sound throughout. (Bought)
As the above sound only gave me boarding a boat, I then had to find another sound for Orson’s rowing throughout the scene. This sound says it has boarding, but it doesn’t work as well as mixing it with the punting sound.
Free sound was used for:
1. NistuGgner pocket watch: Grim Reaper pulls out ticking clock. (multiple)
https://freesound.org/s/706551/ — License: Creative Commons 0
This sound was surprisingly the hardest to find. There are a lot of clock noises out there, most of which either go really fast or really slow. Some are obviously Grandfather clocks. I found multiple recordings of Big Ben and while I did briefly entertain the idea of Grim carrying round an actual clock tower with them, I decided against it in the end. I wanted originally – a pocket watch being taken out of a pocket, flicked open, checked and put back in. However, while I manged to find the sound of a pocket watch being flipped open, it didn’t align at all with this, and this was the best ‘ticking’ I found. I decided to just go with the ticking and hope that it sounded more like Grim checking a wrist watch.
The cast for:
1. Aramelle throwing bedsheets: Aramelle throws bedsheets out the window.
This is what I mixed with the first sound. I needed Mariana to throw a blanket, so it sounded like it was her at the beginning. If it was just the cloth being thrown without any human noise, it wouldn’t have sounded right.
2. Aramelle climbing: Aramelle climbs out window via bedsheets.
Recorded this with Mariana stamping her feet on the floor, while threading the blanket through her hands.
3. Aramelle scream.
This may be used more than once in different episodes! Had to assure Mariana that I re3ally did want her to scream into the microphone, even though I was sat in front of her and wearing headphones.
4. Aramelle falls on Orson: Aramelle falls on top of Orson.
Mixed the scream with this, which is just Mariana hitting the wall of the recording studio with her hand.
5. Aramelle helps Orson stand: Aramelle helps Orson stand back up.
There’s a few different footstep sounds – of people standing up, stumbling, running, that while findable online are a lot quicker to add in, if you make your own!
6. Villagers chasing: They run, guards and villagers chase after.
This and the below sound were some of my favourite to record. We had a great cast, and the shouts of ‘get her’ etc. were all improvised by them.
7. Villagers jeering: Villagers jeering.
Likewise with this one. I especially like the ‘can anybody swim’ line from Liam and Am’s ‘get her’ at the end.
8. Waterfall screams: They go over the waterfall in the boat.
Even though this is in the scene, George and Mariana recorded it separately, so they could count in and make sure they screamed at the same time.