Sound Effect Listings

The Legend of Aramelle – Episode 12 Sound Effects

Of course it would be in the final episode of the series that I had the most trouble with the audio! It seems that one microphone wasn’t working correctly so two actors lines were extremely quiet. I had to isolate their audio and edit them on their own track to make it audible. I’ve edited it as best I could, and it works pretty well, it just has the unfortunate side effect that there’s some background interference audible in their lines, as a result of it being heightened. It sounds a little bit like wind though, so as they’re all outside or on mountains, if you use your imagination it’s not so bad!
Plus, I wanted to make sure it was audible as some of the lines lost were important to the future plot!

Mixed Sound Effects:
Walking through prison corridors: Witch Princess Gamelan Melody mixed with Water dripping in cave freesound and Cowboy boots walking (Adobe)

Adobe Sound Effects used:
Liquid Water River flowing waterRiver
Coin Flip and Catch Ringing SpinJewel
Foley Cinder Block Sand ScrapesCave moves position
Liquid Water Water Ballon Dropped in WaterSpoon dropped in cauldron
Foley Coin Moving in HandKing Gideon gets money out
Ambience Ocean ShoreShip in bay by Isle of the Sirens

BBC Sound Effects used:
Ship creaking: Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought)
Doors Prison Cell – Prison Door Cell, opened and shut (Bought)Door to Prison opened and closed
Boats Rowboats Punting – Needed a noise of driftwood to show what Barry is floating down the river on. (Bought)

Pro sound effects used:
Whistler Mountain Canada Light Buffeting Windmountain ambience (Bought)
Sparkles Glistening Metallic Swells – Sound of jewel map being projected. (Bought)
Sucky Woosh – Noise for the ghosts method of travel and appearance – more will be revealed how this works in series 2! (Bought)

Cast for:
Ship onto Table out of pocketAramelle takes jewel out of pocket
Crew Cheering
Crew executing orders
The “Woo” that Orson says was supposed to be another round of the crew cheering, but realised in editing that as they’ve just gone off to execute their orders, it didn’t make sense, but Orson was still there, so he could cheer for Aramelle all by himself.

Music by Jean Loup-Pinson:
The Village Krumhorn
Grim Reaper theme

Freesound for:
Cauldron bubblingWater Bubbling – Same as last episode. water bubbling by ultraaxvii — https://freesound.org/s/591151/ — License: Creative Commons 0

Sound Effect Listings

The Legend of Aramelle – Episode 11 Sound Effects

Adobe Sound Effects used:
Multimedia Internet CD Rom Flash Beep High Pitch 33 Orson arrives in cabin
Liquid Water River flowing waterRiver
Weapon Sword Hit Metal Off Center 01Guard bars entry
Concrete shoes walkingWalking through prison
Human crowd mumblingAramelle sees future in cauldron
Impact Metal Bang 01cell door opened

BBC Sound Effects used:
Ship creaking: Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought)
Doors Prison Cell – Prison Door Cell, opened and shut (Bought)

Pro sound effects used:
Whistler Mountain Canada Light Buffeting Windmountain ambience
Prison Gate Metal Gate Open Close
Crowd Foot Stomps Interior Reverberant Theater crowd marching
Bells Cathedrals ringing wedding bells as Aramelle looks in cauldron
Pot Hit Metal Clang ImpactAramelle knocks cauldron

Cast for:
Normal Squawk 2 – went for a different option on the squawking as I didn’t think Liam would turn into the exact same bird!

Music by Jean Loup-Pinson:
The Village Krumhorn
Grim Reaper theme

Mixed sound effects:
Scolex water dripping in cavefreesound mixed with Gamelan melody by Jean

Freesound for:
Cauldron93214__freed__iging_21a_the-cauldron – freesound Cauldron a looking in: IGing_21a_The Cauldron.mp3 by Freed — https://freesound.org/s/93214/ — License: Attribution 4.0 – used this for the beginning of the magic when Aramelle looks in the cauldron. Only used the first few seconds and looped it.

Sound Effect Listings

The Legend of Aramelle – Episode 10 Sound Effects

Mixed sound effects for:
Persephone’s theme and Grim’s Theme – mixed together for when Persephone takes Orson away

BBC for:
Persephone and Grim row across the river of StyxBoats: Punting – Punting: Boarding and clambering about (Bought)
Ship creaking: Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought)

Freesound for:
Underworld ambience: The Underworld by erlipresidente https://freesound.org/s/415886/ — License: Attribution 4.0 – Ideally I wanted something with a few more screams in the background, but this does do a good job of sounding sufficiently otherworldy and not likely to get kixed up with the Soothsayers Cave from the previous episode!
Underworld crowd: Walla Crowd Inside French by Salomé_Lubczanski https://freesound.org/s/733849/ — License: Creative Commons 0

Adobe Sound Effects for:
Flood waterLiquid Water River Flowing Water
Persephone unrolls parchment and Gideon signs paperFoley Paper Wax Paper Movements
Orson walks aloneFoley footstep human walking through tall grass
Orson begins to teleportMultimedia Internet CD-Rom Flash Beep High Pitch 33

Music:
The Village Krumhorn stem – to move between the different sections of the scene
Grim’s Theme – Grim takes souls, also when Grim arrives to see Persephone again

Sound Effect Listings

The Legend of Aramelle -Episode 9 Sound Effects

Mixed sound effects for:
Exterior Castle CourtyardCrowd Exterior Daytime Courtyard…Blenheim Palace (Prosound: Bought) mixed with Pirate’s in crowdPirate Murmur Constant Calm… (Prosound: Bought). Both of these together sounds enough like a crowd, though the crowd does sound annoyingly distracted. Though I do like the fading up of the pirates, as you can hear an “Arr!” just at the moment that “I can’t see no pirates either,” is said!
Torch gets knocked overFire torch burn in wind, short (Prosound: Bought) Impact firewood grab (Adobe) – mixed these two together. It was too much noise for the fire to be burning the whole way through, so added it jsut before it gets knocked over.
Crowd fightsEpisode 9 general screaming fighting (Cast) mixed with Crowd panicsHuman crowd footsteps running and screaming (Adobe) and Fire burningTorch fire burning roar intermittent crackles (Prosound: Bought). Wanted quite a few noises here so you can tell it’s pandemonium and no-one knows whatr’s about to happen at this point!

Cast for:
Soothsayer FaintsEpisode 9 Soothsayer fainting
Soothsayer wakes upEpisode 9 Soothsayer wakes up
Crowd panics Episode 9 crowd panics
Orson gets hit – not a sound effect, just good acting!

Prosound for:
Soothsayer’s caveBreaths Creepy Ghostly Wind(Bought). I originally wanted a more cave-y type setting for this, but it sounded too similar to the dungeons, think this makes it seem more like the soothsayer is sitting on top of a mountain!
Aramelle and Gideon have tug of war with drumSwing Set Swing (Bought). Could not for the life of me find anything that sounded like a drum being pushed back and forth, think this works though as it’s only a few seconds.
Giant pours water over fireWater pour(Bought).
Flood waterWater lap heavy sloshy crashing tidewater(Bought).
Aramelle puts Orson on tree branch Water splash tree branch drop(Bought).
Aramelle bangs drum and giants hearDistant Booming Muffled Thumps(Bought). Very difficult to find drum noises, it turns out! This one works well, as I’ve added an echo and slowed it down.

BBC used for:
Dungeon door opening and closingDoors Prison Cell Open and Shut (Bought) – the same as used in episode 3

Adobe Sound Effects for:
Leaving soothsayer’s caveFoley Footsteps Cowboy Boots Debris Dirt Walking – Needed something so you’d know they’d left the cave before the soothsayer woke back up.
Orson gives sword to AramelleWeapon broad sword hit metal tink
Aramelle fights Impact sword impacts

Music:
The Village Krumhorn stem
Persephone theme

Sound Effect Listings

The Legend of Aramelle Episode 7 – Sound Effects

Cast for:
Bird SquawksCaptain Liam answering Aramelle’s questions.

Prosound for:
Waves, ship creakingship Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought) – This sound has really paid for itself at this point!

Adobe Sound Effects for:
Weapon Broad Sword Hit Metal Tink Aramelle catches sword – A surprisingly difficult sound to find someone catching a sword, so this was the closest!
Foley Footsteps Cowboy Boots Walk ByClive leaves – Strangely only the cowboy boots sounded like normal shoes…
Household Wood Old Wood Door Close – Door closes – Wanted a sound that could be heard over the market atmosphere as it would srtop abruptly when the door was closed.
Foley Coin Remove Coins From PocketAramelle takes coins out her pocket
Foley Coins Moving in HandAramelle hands coins to the potion man
Weapon Sword Remove From SheathOrson removes sword from sheath – same as previous episodes and reversed for him putting it back away.

Mixed Sound Effects:
Adobe: Foley Footstep Hard Sole Run on Wood mixed with Weapon Sword hits Sword Clive runs at Aramelle – and again the second time. I’m only disappointed that I didn’t think to record Clive screaming as he ran, so he attacks silently.
Adobe: Weapon Broad Sword Slide off Sword mixed with Cast: C falls overAramelle knocks Clive over.

BBC Sound Effects:
1. Foreign Atmospheres – Covent Garden Market, horses & carts: Horses, villagers, market traders. (Bought) Same as in episode one.

Freesound for:
Cauldron bubblingWater Bubbling – Same as at The Witch Princess’s castle but without the stirring spoon this time as it was a bit too distracting for the atmosphere of a tiny shop. water bubbling by ultraaxvii — https://freesound.org/s/591151/ — License: Creative Commons 0

Sound Effect Listings

The Legend of Aramelle – Episode 6 Sound Effects

Sound Effect Listings

Legend of Aramelle – Episode 4 Sound Effects

As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.

Here is the full list of sound effects including where I got them from, plus what the original script called for.

This is the first episode we recorded on the day and does have a few mistakes that we learnt from in other episodes – most notable that you can hear the pages of the script being turned in a few places.
I’ve edited them out where I can and the ones rthat are left, I’m hoping sound mostly like the background noise and are therefore only noticeable to me!

The cast for:
The three of them run out into the corridor, close the door behind them, birds can still be heard through the door. – Ep.4 corridor running, panting, door slam
The sound of birds gets quieter –
Not technically a sound effect as I just changed the volume level and then upped it again once the Witch Princess opened the door.
Shouts of crew and the remaining real birds.-
Crew background
Witch Princess claps her hands twice – 3,4,5 WP hand clap
Witch Princess claps hands twice one more time.
3,4,5 WP hand clap
Orson gets down on the floor.
Ep.4 Orson
Captain squawks
Squawk
He hops about on one foot. We can hear his footsteps
Barry foot
Orson is fighting armour to try and get a sword – all done by George Coyne, I didn’t need to add anything.

Mixed Sound Effects:
Glass smashes, Birds fly inGlass break, Impact glass – a repeat of the sound from the end of the last episode.
Witch Princess claps hands twice. clanking continues3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Witch Princess tries again. clanking continues 3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Witch Princess claps hands twice. Armour stops3,4,5 WP hand clap and Foley Feet Soldiers March from Pro Sound.
Sword hitting stone, armour turning and striking again
, Suits of armour turning, Sword hitting stone, turning of armourFoley Feet Soldiers March from Pro Sound. mixed with Weapon Sword Scrape on Stone from Adobe, Weapon Sword Remove from Sheath, Weapon Broad Sword Hit Stone and Weapon Sword Hit Concrete – This used a bunch of sounds from Adobe and Pro Sound plasced together and repeated over and over. It is meant to sound like the armour is walking round attacking and occasionally hitting the stone walls of the castle, as the main characters duck out of the way. I can hear that because of how many times I’ve listened to this while editing. Please do let me know if you can understand what’s happening in this scene too!

BBC sound effects for:
They open the door. – Doors: Prison: Cell – Prison Door: Cell, opened and shut. (Bought)Same sound from previous episode for the locking of the cell door. Split in half so the door is slammed shut at the moment that the bird sounds stop – Used again for Guard enters near the end of the episode once the Witch Princess finally gets the wool of bat and for Walks out of vault as they all rejoin the crew back in the main chamber.
Waves, ship creaking – ship Thames Sailing Barge, Atmosphere Below Deck Under Sail, With Creaking Wood. (Recorded On Board S.B. Pudge.) (Bought) – That good old Thames Barge returns!
Ship runs aground – Grating Noise, As Of Boat Running Aground. (Specially Created Electronic Sound.) – BBC Historical – (Bought)

Adobe Sound Effects for:
Witch Princess pulls curtain asideFoley Cloth Hit and Short Rustle Cloth – Surprisingly couldn’t find what I actually wanted which was the sound of a small curtain being opened like you might get at a museum – they were all big theatre curtains that squeaked and didn ‘t sound right at all
Unroll paper and reverse
Foley Paper Unroll – Persephone unrolls her letter and then I reversed the sound once she’s finished.
Orson hits sword at armourWeapon Broad Sword Hit Stone – the same as the rest of the loop just turned the volume up high for peril.
Giant footsteps approach Foley Footstep Cowboy Dirt Debris Walking – Originally had this done by the cast, but it didn’t sound like it was outside so I used this instead, put onto a echo track to make the footsteps seem bigger.

Pro Sound for:
Witch Princess picks up jewel + Witch Princess throws jewel to Aramelle who catches it. Coin Flip and Catch, Ringing Spin, Slappy Impact on Hand – Originally didn’t have this in, but the Witch Princess’s “Catch it” gets swallowed a bit b hy the sound of the armor approaching and I wanted it to be clear Aramelle ended up with the jewel. Also gives a good gleam noise at the beginning that allows us to ‘see’ the jewel when it’s first picked up.
Suits of armour footsteps getting louder and closer + Clanking gets louder then stopsFoley Feet Soldiers March from Pro Sound.
Birds and clanking of armour in distance Foley Feet Soldiers March from Pro Sound. Originally I had it so there were still birds in the background, but that led to too much going on in the scene, so now the squawking stops once the vault door closes. I purposefully set this so that it starts just after the Witch Princess says “You probably don’t have this though,” as it sounds a bit like a drum beat and it’s only clear that the characters can hear it when Orson asks. I then increased the sound higher until the armour stops and begins to attack.
Witch Princess rips page out of booktextbook rip page – If I had the dexterity I may well have recorded this one myself but couldn’ty quite manage it as I am still doing physiotherapy after my injury in January, so this did great instead!

Free Sound for:
Last few birds squawking, crew loosing them out the windows water bubbling by ultraaxvii — https://freesound.org/s/591151/ — License: Creative Commons 0 Decided to switch back to the cauldron to clarify that all the magic birds have now gone away and that everything had returned to how it should be.

Music:
Persephone arrivesPersephone’s Theme – asked Jean to make this sound similar to Grim’s theme as Persephone is there to do the same job, but lighter and different enough that it will be obvious from the sound that this isn’t Grim
Giant Country – Originally Giant Country was going to be Grassland sounds and gigantic animals in the distance, but this theme works so well at telling us where we are that it was all I needed in the end.
Aramelle’s Castle – The music from Episode one makes a reappearance to tell us we’ve gone back to Aramelle’s lands where her father is.
The Village Stem – Krumhorn– and this returns us back to the action performing the same function as it did in episode 3 to switch between plots happening simultaneously.

Sound Effect Listings

Legend Of Aramelle – Episode One Sound Effects

As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.

Here is the full list of sound effects including where I got them from, plus what the original script called for:

Adobe Sound Effects used:
1. Foley cloth hit and short rustle cloth: Aramelle throws bedsheets out the window.
I combined this with a recording of Mariana shaking a blanket recorded on the day and layered them to make it sound as if they were being thrown out the window and hitting the wall of the castle/ground below.
2. Foley cloth ripping long: Sheets rip and she falls the rest of the way.
This doesn’t sound quite right for what was needed, but it was the closest I could get! I needed the sound of cloth ripping, though ideally it would have been a ‘hevaier’ sound than this as it sounds a bit too clean for an ancient castle – rather like someone is standing by a microphone purposefully ripping cloth (which is, I imagine, exactly how it was recorded).
3. Foley footsteps work boots dirt debris walking: Aramelle starts walking off.
In various different edits of the first episode I added these footsteps in and took them back out quite a lot, while you do get the context that Aramelle is leaving by the words alone, having a sound effect made it slightly more obvious, so it stayed in.
4. Foley footstep human walking through tall grass: Walking through grass.
This sound effect took me a while to find, but it’s perfect for the scene!
5. Ambience nature field windy: Birds, trees rustling.
This doesn’t quite have the birds and trees sound I originally imagined, but it does fit with the waling through grass above.
6. Liquid water river flowing water: Flowing river.
This sound was tricky to edit, as it needed to be loud to begin with, to let you know they’ve reached the river, then drop in volume while all the characters talked THEN become louder again as they reach the waterfall.
Having a sound be loud to begin with and then become background noise only in a scene is common in radio shows – think of it as the audio equivalent of an establishing shot.
7. Liquid water water footsteps walking in water: Grim Reaper walks on water.
This is another one that took a while to find. A lot of the effects were of people swimming (as obviously that’ easier to do than walking on water). There were also some faster ones, but I needed something slower – Death never has to rush.
8. Arrow shot: Arrows flying past them
This is another establishing sound. I layered a bunch of arrow shot noises, one straight after the other and changed the volume level of a few of them, so it would sound as if some were closer to the characters and some were wide of the mark.
You can only hear the arrows straight after Grim’s line of “one of those arrows to finally hit you…” and then they disappear again. If I were to repeat the noise over and over, it would mean there were too many sounds to follow the conversation.
9. Ambience waterfall exterior: Waterfall.
That being said, I did want this scene to be slightly overwhelming in terms of sound – as Aramelle and Orson are running away, all their plans abandoned and just running as fast as they can. This all cimes to a head when they get nearer the waterfall. I slowly increased this noise along with the noise of the river, until it’s as loud as their conversation – then they go over and all that’s heard after their scream is the waterfall.
10. Sword remove from sheath: Orson unsheathes his sword.
This one was realtively easy to put in, but I needed the reverse for him putting his sword away again.
11. Sword remove from sheath (reversed): Orson sheathes his sword.
This is the exact same sound as above, but backwards!
12. Sword remove from sheath: Everyone draws their swords.
And the same for all the guards.
13. Sword remove from sheath (reversed): Guards put swords away again.

BBC sound effects were used for:
1. Foreign Atmospheres – Covent Garden Market, horses & carts: Horses, villagers, market traders. (Bought)
Why the BBC lists Covent Garden Market as foreign atmosphere I don’t know, but this works great for the market. Primarily because it is one of only a few market atmosphere tracks I found that doesn’t have car noises in it and secondly, because there is a man shouting in the background of this track that sounds remarkable like Liam Harkins’ Barry, so it was too good to pass up!
2. Boats: Punting – Punting: Boarding and clambering about: Orson helps Aramelle into the boat and they start to row. (Bought)
This is another one that took a while to find. I only needed a small section of the sound to make it sound as if Orson and Aramelle were climbing into the boat, but searching for ‘rowing, boats etc.’ wasn’t showing up any sounds of boarding – just rowing. Eventually found this by searching specifically for ‘small boats’. If I had had to search for ‘punting’ specifically I’d never have found it. I know the word ‘punting’ but it would have taken me about ten years to think it might give me the sound I was looking for and ‘rowing’ wouldn’t.
3. Boats: Rowing – Rowing Boat, launch, board, ship oars & depart. (Recorded on shore.) (Recorded on board.) (One man rowing.): Rowing sound throughout. (Bought)
As the above sound only gave me boarding a boat, I then had to find another sound for Orson’s rowing throughout the scene. This sound says it has boarding, but it doesn’t work as well as mixing it with the punting sound.

Free sound was used for:
1. NistuGgner pocket watch: Grim Reaper pulls out ticking clock. (multiple)
https://freesound.org/s/706551/ — License: Creative Commons 0
This sound was surprisingly the hardest to find. There are a lot of clock noises out there, most of which either go really fast or really slow. Some are obviously Grandfather clocks. I found multiple recordings of Big Ben and while I did briefly entertain the idea of Grim carrying round an actual clock tower with them, I decided against it in the end. I wanted originally – a pocket watch being taken out of a pocket, flicked open, checked and put back in. However, while I manged to find the sound of a pocket watch being flipped open, it didn’t align at all with this, and this was the best ‘ticking’ I found. I decided to just go with the ticking and hope that it sounded more like Grim checking a wrist watch.

The cast for:
1. Aramelle throwing bedsheets: Aramelle throws bedsheets out the window.
This is what I mixed with the first sound. I needed Mariana to throw a blanket, so it sounded like it was her at the beginning. If it was just the cloth being thrown without any human noise, it wouldn’t have sounded right.
2. Aramelle climbing: Aramelle climbs out window via bedsheets.
Recorded this with Mariana stamping her feet on the floor, while threading the blanket through her hands.
3. Aramelle scream.
This may be used more than once in different episodes! Had to assure Mariana that I re3ally did want her to scream into the microphone, even though I was sat in front of her and wearing headphones.
4. Aramelle falls on Orson: Aramelle falls on top of Orson.
Mixed the scream with this, which is just Mariana hitting the wall of the recording studio with her hand.
5. Aramelle helps Orson stand: Aramelle helps Orson stand back up.
There’s a few different footstep sounds – of people standing up, stumbling, running, that while findable online are a lot quicker to add in, if you make your own!
6. Villagers chasing: They run, guards and villagers chase after.
This and the below sound were some of my favourite to record. We had a great cast, and the shouts of ‘get her’ etc. were all improvised by them.
7. Villagers jeering: Villagers jeering.
Likewise with this one. I especially like the ‘can anybody swim’ line from Liam and Am’s ‘get her’ at the end.
8. Waterfall screams: They go over the waterfall in the boat.
Even though this is in the scene, George and Mariana recorded it separately, so they could count in and make sure they screamed at the same time.