As someone interested in sound recording in general, I thought it would be a good idea to combine the credits I have to include for the sound effects in each episode with information of why I chose them, plus how I edited them.
Here is the full list of sound effects including where I got them from, plus what the original script called for.
Mixed sound effects for:
Exterior Castle Courtyard – Crowd Exterior Daytime Courtyard…Blenheim Palace (Prosound: Bought) mixed with Pirate’s in crowd – Pirate Murmur Constant Calm… (Prosound: Bought). Both of these together sounds enough like a crowd, though the crowd does sound annoyingly distracted. Though I do like the fading up of the pirates, as you can hear an “Arr!” just at the moment that “I can’t see no pirates either,” is said!
Torch gets knocked over – Fire torch burn in wind, short (Prosound: Bought) Impact firewood grab (Adobe) – mixed these two together. It was too much noise for the fire to be burning the whole way through, so added it jsut before it gets knocked over.
Crowd fights – Episode 9 general screaming fighting (Cast) mixed with Crowd panics – Human crowd footsteps running and screaming (Adobe) and Fire burning – Torch fire burning roar intermittent crackles (Prosound: Bought). Wanted quite a few noises here so you can tell it’s pandemonium and no-one knows whatr’s about to happen at this point!
Cast for:
Soothsayer Faints – Episode 9 Soothsayer fainting
Soothsayer wakes up – Episode 9 Soothsayer wakes up
Crowd panics – Episode 9 crowd panics
Orson gets hit – not a sound effect, just good acting!
Prosound for:
Soothsayer’s cave – Breaths Creepy Ghostly Wind – (Bought). I originally wanted a more cave-y type setting for this, but it sounded too similar to the dungeons, think this makes it seem more like the soothsayer is sitting on top of a mountain!
Aramelle and Gideon have tug of war with drum – Swing Set Swing (Bought). Could not for the life of me find anything that sounded like a drum being pushed back and forth, think this works though as it’s only a few seconds.
Giant pours water over fire – Water pour –(Bought).
Flood water – Water lap heavy sloshy crashing tidewater – (Bought).
Aramelle puts Orson on tree branch – Water splash tree branch drop – (Bought).
Aramelle bangs drum and giants hear – Distant Booming Muffled Thumps – (Bought). Very difficult to find drum noises, it turns out! This one works well, as I’ve added an echo and slowed it down.
BBC used for:
Dungeon door opening and closing – Doors Prison Cell Open and Shut (Bought) – the same as used in episode 3
Adobe Sound Effects for:
Leaving soothsayer’s cave – Foley Footsteps Cowboy Boots Debris Dirt Walking – Needed something so you’d know they’d left the cave before the soothsayer woke back up.
Orson gives sword to Aramelle – Weapon broad sword hit metal tink
Aramelle fights – Impact sword impacts
Music:
The Village Krumhorn stem
Persephone theme
One thought on “The Legend of Aramelle -Episode 9 Sound Effects”